The Sega CD suffers these flaws with disc access screens always loading, skipping BGM and the game crashing at the boss. At least it does not load during the fights (like Shang Tsung morphs did on disc format) and does not hinder the gameplay. The only minor flaw is the loading time before the 1st round when starting a mat ch which is only 8 to 9 seconds. I have nothing really negative to say about the 3DO version. Also the zoom camera is in the 3DO version during the fights unlike the SNES, Genesis/Sega CD versions. As an 18th century noble warrior, you must use your sword to battle ninjas and other Samurai from around the world.
All 12 characters including Earthquake (not on Sega Genesis/Sega CD) are playable, as well as all the uncensored blood/gruesome deaths like the arterial spray and dismemberment which was censored for the other console versions including the Neo Geo. In this translation of SNKs hit arcade game, Samurai Shodown for the Super Nintendo offers twelve selectable characters, thirteen animated stages, and multiple bonus rounds-all squeezed onto a 32-Meg cartridge. The 3DO version is the best way to fully experience Samurai Shodown just like the arcade. Then released for Panasonic 3DO in 1994 with amazing results even selling many systems because of the game. It was released in late 1993 for arcades. Samurai Shodown is a weapon based 2D fighting game made by SNK.